Building Plans

Facility Goals

  • To deliver engaging and high-quality STEAM learning experiences for Wacoans of all ages, from “K to Gray.”
  • Foster cross-generational learning in technology and the arts through collaborations with national, regional, and local partners, including schools, businesses, nonprofits, and higher education institutions. Together, we aim to create a sustainable, impactful program that prepares individuals for the workforce and lifelong learning.

Facility Key Spaces (Planned)

  • Teaching Kitchen
  • Robotics Lab
  • Recording Studio
  • Grand Hall
  • Multipurpose Classroom
  • Computer Lab
  • Immersive Lab
  • Tech Makerspace
  • Messy Makerspace
  • Gaming Lab
  • Gaming Lounge
  • Playground

Facility Space Functionality

  • Teaching Kitchen: Culinary classes, food start-ups, and cooking workshops
  • Robotics Lab: Hands-on exploration of robotics, coding, and engineering projects
  • Recording Studio: Music production, podcasting, and media creation
  • Grand Hall: Flexible venue for workshops, performances, and exhibitions
  • Multipurpose Classrooms: Educational programs, including coding, art, and community discussions
  • Computer Lab: Virtual or in-person teaching opportunities
  • Immersive Lab: Experiential learning to develop real-world skills by simulating or visualizing real-world scenarios
  • Tech Makerspace: Cutting edge technology including 3D printers, laser cutters, and sublimation printers
  • Messy Makerspace: All the creative mediums you can dream of to make a masterpiece
  • Gaming Lab: 10 PC's with the hardware to create a one of a kind gaming experience
  • Gaming Lounge: The latest gaming consoles to play with friends
  • Playground: The space-themed playground inspires creativity through STEAM-focused features and offers shaded areas for family comfort year-round

Facility Use Target Audiences

  • Ages 4-6: Interactive and creative learning through early childhood STEAM activities (e.g., Mini Makerspace, STEAM Storytime)
  • Ages 6-12: Project-based learning in robotics, coding, and art integration. Focus on real-world applications through team collaboration and exploration
  • Teens/Young Adults (13-18): Advanced workshops and real-world problem-solving robotics, technology development, gaming, and design thinking
  • Seniors (60+): Tailored programs in technology literacy, creative arts, and intergenerational mentorship (e.g., Tech for Seniors, Art & Digital Media for Seniors)